KerKnockers was a very interesting project in that it epitomized the notion of managing the scope of the project and focusing on simple, fun gameplay. This was made during spring quarter 2013 by a team of 6 in the ‘Foundations of 3-D Graphics Programming’ course at RIT. Our team had numerous good ideas for projects that they wanted to work on: some wanted to treat the project more as a tech demo while others wanted to focus more on the gameplay aspect. Needless to say, the scope of both options were beyond what we could accomplish in the allotted 10 weeks. After deciding that a simple multi-player game with intuitive controls and fun cell-shaded graphics could satisfy both camps we worked at full steam to create KerKnockers, a simple, fun, multi-player game in which four players compete to knock each other off a floating platform in the sky.
My role was to integrate PhysX 3.1 into the working framework and handle the control scheme. The game was made using C++ and DirectX 11 in Microsoft Visual Studio 2010.